Inspiration

I was inspired by the global game jam theme 'home'. This game is a deep exploration of what home means to me, and it has been an emotional 24 hours building this.

What it does

It is a game where you collect cheese

How I built it

It's all built in the javascript canvas, with levels created using tiled.

Challenges I ran into

We started out doing a fitbit project, but the darned thing didn't work. I do not like fitbit. Then we switched to pygame, and then cocos2d. Both of these libraries suck. We finally decided on js and never looked back - except of course during the grueling sections where we debugged the collision detection.

Accomplishments that I'm proud of

I did good art and good programming and I also won the !Light challenge

What I learned

I learned about tiled editor (great software) and a bunch more stuff about javascript and friends.

What's next for Mouse in the House

Mouse in the House HD remake for the Xbox Two

Built With

Share this project:

Updates