Inspiration
The Leap Motion's unique hand tracking technology allows for the opportunity to create new ways of interacting and interfacing with a game. Utilizing this technology in an interactive, two-player format adds to the experience through an immersive and novel approach to gaming.
What it does
The game relies on Leap Motion as an input device to build 3D-shapes using specific hand gestures. The conditions of the game involve providing one player with a random word and having the player construct the item using the Leap Motion. The other player attempts to guess what the constructed shape is supposed to represent.
How we built it
The game was built using Unity at its core. Leap Motion API and networking were utilized for the input and the two-player aspect of the game.
Challenges we ran into
Networking and syncing the two clients together simultaneously was troublesome. Creating the unique gesture language and mapping them to specific actions also proved to be a challenge.
Accomplishments that we're proud of
Learning how to use Leap Motion in conjunction with Unity was a big success for us.
What we learned
How to create a game using Unity and Leap Motion with networking (multiplayer) components.
What's next for Shapable Arrangements
Having more than two players, rotation of player turns for drawing, more gestures mapping to more actions, further refined gesture language, and add more customizable shapes
Built With
- c#
- desktop
- game
- leap-motion
- networking
- unity

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