Our inspiration came from classic spaceship landing games.
What it does
Simulates a spaceship moon landing with obstacles, starting, and finishing platform.
How we built it
On Unity, with preexisting methods.
Challenges we ran into
Debugging, making objects move correctly, start and end screens, making hitboxes operate correctly.
Accomplishments that we're proud of
The project turned out well, with two levels that operate as expected.
What we learned
How to use Unity and code in C#.
What's next for MoonLander
Possibly more levels and/or more mechanics