Our inspiration came from classic spaceship landing games.

What it does

Simulates a spaceship moon landing with obstacles, starting, and finishing platform.

How we built it

On Unity, with preexisting methods.

Challenges we ran into

Debugging, making objects move correctly, start and end screens, making hitboxes operate correctly.

Accomplishments that we're proud of

The project turned out well, with two levels that operate as expected.

What we learned

How to use Unity and code in C#.

What's next for MoonLander

Possibly more levels and/or more mechanics

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