We were inspired by the 90's game Tamagotchi.

What it does

Our web application game works by first letting users sign in, after that, the users can take a quiz that assesses their mood. The game takes the quiz results and determines which tasks to assign the user. By completing tasks, the user is able to take care of their pet dragon, and in return take care of themselves. The purpose of our game is to boost our users moods. Finally, after the user is done playing the game the game will present them with positive affirmations to end the game on a positive note.

How we built it

We built this game using HTML, CSS, and Javascript. We prototyped and designed using Figma. We used the platforms Visual Studio Code and Qoom to code our web application game.

Challenges we ran into

We had difficulties connecting the login. We also planned on creating 100 tasks and randomizing it but we didn't have the time in 24 hours to animate all 100 tasks.

Accomplishments that we're proud of

We worked together and collaborated really well! We all contributed a great deal to our project and we are very proud of our results. We like how cohesive the entire web application looks and we truly believe that it can help people struggling with mental health problems. We are also proud of the detail that went into this website and all the different components (ex. login page, quiz, introduction page, game, and ending page) and how we all learned from each other during this hackathon.

What we learned

We learned that it's hard working with people in different time zones, but you gain a lot of appreciation for one another because we all took a lot of time to make sure our web application worked well and it was a team effort. I personally learned that I would love to work with these girls again! They are smart, hardworking, and I couldn't have asked for a better team. :)

What's next for Mood Booster

I would love to see all 100 tasks animated with our dragon and I think that would just elevate our game. We couldn't have done it in the time span we were given, but in the future that is something I would love to do.

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