Inspiration
Monster Truck Mayhem was inspired by a trip I took with my kids to a monster truck show. Watching their excitement as the trucks flipped, crashed, and soared through the air made me want to recreate that experience in a game.
What it does
I wanted players of all ages to feel the same adrenaline rush and chaotic fun that comes from watching massive trucks defy gravity and push the limits. The game allows players to crash, jump, and flip their way through wild arenas, improving their skills and earning XP as they go.
How we built it
Building the project was a journey filled with creativity, a lot of mistakes, and more headaches than I ever expected. I focused on making sure the gameplay was thrilling and rewarding, while still being easy for players to pick up. Balancing excitement with playability turned out to be much harder than I thought.
Challenges we ran into
Like any creative project, Monster Truck Mayhem came with its share of setbacks. Big ideas don’t always work out the first—or fifth—time. There were countless roadblocks, from technical issues to design challenges, but I kept pushing through.
Accomplishments that we're proud of
Honestly? Just finishing it. There were so many moments when the project felt too big, too broken, or just flat-out impossible.
What we learned
I learned that you can push Horizon a lot further than I ever imagined. Every time I thought, "This won’t work," I found a workaround—or broke things until they worked. It surprised me how much was possible with enough trial, error, and stubbornness.
What's next for Monster Truck Mayhem
The mayhem isn’t stopping here. I’m working on a new arenas, adding in-world purchases for players who want to trick out their experience, and introducing bigger and better trucks. The goal is to keep cranking up the chaos and give players even more ways to crash, flip, and dominate.
Built With
- blender
- codeblocks
- customui
- desktopeditor
- metahorizon
- substancepainter
- typescript





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