Inspiration
I have always wanted to program my own game boy game with the hopes that I would be able to be able to play it on an actual game boy. I was inspired by the theme of Dungeons and Dragons to create a game where the user would play as a monster. My original plan was to have the game work the same way as the original snake game but instead of a snake, you would play as a monster worm that would eat people for 1 pt, consume monsters for 5 pts, and defeating heroes would be 15 pts. By collecting food on the board, the worm would get a temporary speed powerup. You would lose once the worm goes outside of the set boundaries of the screen.
What it does
Currently it does not run.
How I built it
My project was built using the Gameboy Development Kit which is a C compiler, and assembler, and libraries for the game boy. The program itself is run using BGB which is a game boy emulator that runs on windows.
Challenges I ran into
I don't know much about C which is a learning curve. I have several "implicit declaration" errors that I am trying to solve.
Accomplishments that I'm proud of
I am proud that I have taken my first steps into learning the C language which is completely new to me.
What I learned
I learned some of the basics of the C language which syntax-wise is similar to Java.
What's next for Monster Snake
Next is to get the code to actually run. Then implement the original systems I described above. The final step would be to add assets to the game to make it look good.
Built With
- bgb
- c
- gbdk

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