Inspiration

I was inspired by turn-based role playing games like Pokemon, Undertale, and OFF.

What it does

The goal of the game is to defeat the boss using the potions provided and buying attack or defense items from the shop.

How I built it

I used Processing and the ControlP5 library in it to create the various buttons and the interface for the game.

Challenges I ran into

Managing the different game states was a bit challenging, since the program has to alternate between them and I didn't want different text boxes or parts of the interface for another state to appear when they weren't supposed to.

Accomplishments that I'm proud of

The shop interface took a while to code because the boxes for each item needed to be spaced apart properly and the areas where they could be clicked had to match them.

What's next for Monster Hunter

I want to expand more in the game's mechanics such as adding a background, adding more commands, or just making it more visually appealing. Additionally, I want to figure out a way to add more aspects to the game without trading off run time, since the program tends to lag when too many extra parts are added.

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