Inspiration

Most people learn about spending money in an educational setting, and never really get the chance to put their knowledge into practice. We're here to change that.

Our inspiration came from the fact that when we were middle school and high school students, we didn't know much about finance and money - something that suddenly became very important when we came into university and will only continue to grow in importance. We realized that youth didn't take time to learn about it because 1) they weren't taught it, and 2) they weren't interested in it. With our app, we sought to allow youth to learn about finance and money in a innovative and engaging way, in the form of a digital game and stimulation, something that they'd enjoy playing and wouldn't even realize how much they were actually learning.

What it does

Our app, MoneyMe, is a stimulation for students to play with to learn about money management. They will experience events that happen in their lifetime- shopping, unexpected emergencies, etc. Users will be able to engage in spending (buying new things for their avatar), earning (answering questions about finance and money), and investing (not spending their money for a set amount of time to earn return on investments). They will learn about the differences between credit or debit, view a bill, customize their avatar (based on things they have bought), compare their progress with their friends on a leaderboard and redeem money made in the application for real prizes!

How we built it

We designed the app UX/UI with Figma, and prototyped it, linking buttons, navigation bars and all our pages. Our software developer built the app by coding with Java in Android Studio.

Challenges we ran into

We ran into challenges when we were thinking of ways to make the users perform certain tasks - there are certain rules and regulations we had to input to make sure the game makes sense and that it's not too easy or too hard. It was also hard to create something that was realistic and simulated real life finance.

Accomplishments that we're proud of

We are proud of the fact that we were able to brainstorm an idea quite quickly, agree on it, and get started right away. We are also proud that we were able to design 13 pages on Figma in less than 12 hours, and write Java code in Android Studio for the app.

What we learned

We learned how to collaborate on a design in Figma and all the program's capabilities, and really think through the creation of a game - how we can motivate the users to perform the core tasks of the game and how we can make the game challenging, fun and a learning experience in one. We learned how to compliment our abilities with each other, delegate tasks so that we obtain maximum productivity and revise each other's ideas to make them even better.

What's next for MoneyMe

Connecting the front end and the back end, and thinking of new ways to engage our target audience with our app and game and inspiring everyone to learn more about money management. Other potential pathways this game can go are partnering with financial institutions and sponsors who can provide better prizes for players.

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