The HTC-Vive and the 5/3 challenge with AR/VR

What it does

It is a game were the player navigates a maze collecting money tokens and running from financial irresponsibility.

How we built it

We made it by using the Unity IDE and and Visual Studio.

Challenges we ran into

computer hardware issues, challenges with programming logic.

Accomplishments that we're proud of

getting the random map generation somewhat working, teamwork, and learning a new programming language in a short amount of time.

What we learned

We learned how to use the Unity IDE to help set up games for future projects.

What's next for MoneyMan

optimization and multi-platform support for other VR systems.

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