The HTC-Vive and the 5/3 challenge with AR/VR
What it does
It is a game were the player navigates a maze collecting money tokens and running from financial irresponsibility.
How we built it
We made it by using the Unity IDE and and Visual Studio.
Challenges we ran into
computer hardware issues, challenges with programming logic.
Accomplishments that we're proud of
getting the random map generation somewhat working, teamwork, and learning a new programming language in a short amount of time.
What we learned
We learned how to use the Unity IDE to help set up games for future projects.
What's next for MoneyMan
optimization and multi-platform support for other VR systems.