Inspiration

Our very own Yang Hong has a degree in the Studies of History of Art in Tsinghua University in China, and is utterly passionate about the preservation of historical artefacts particularly those related to Chinese ancient art crafts. She is the driving force behind our mission to capture, archive and preserve as well as provide access and educate in an interactive way.

In the same way that history has been preserved through photography and video, recent technological advancements now mean that 3D objects can be easily captured by anyone using just a mobile phone. This means for the first time any object can be captured cheaply and shared by everyone. Mixed Reality provides the perfect medium in which to allow millions of people to interact with and learn about these objects.

What it does

Momento is an archive of historically important artefacts

How we built it:

Momento is built using Mattercraft, a WebXR based development platform that allows XR experiences to run without an application install and by simply clicking a link on a webpage. This is ideal for students and education as it allows access to experiences with very little friction and with the widest reach on the widest number of headsets.

We built everything from scratch, from Mattercraft project coding, to all music / audio, logo, effects:

  • Almost all multimedia assets from scratch
  • Ria used Audition and M-Audio to make all the music and sound effects for our prototype, as well as Photoshop / Blender to make our Logo and other 3D artifacts.
  • Yang worked on user experience design with insight into art history and museums, curated various 3D models and contents using ShapesXR, Miro, Google Slides etc.
  • While Brett headed the Momento concept, with heavy lifting of major user interface, modular design, various effects and maintaining 10+ versions of iterations, up until Release Candidate and final submission for wider audience to enjoy our Momento WebXR experience.
  • Charles was learning Meta Quest and Mattercraft both for the first time, and managed to contribute Grabbing behavior, Drag behavior, Collision effects, Sound effects, AI images for presentation etc.

Challenges we ran into

  • Mattercraft: this is the first time we use Mattercraft - Cornell and George from Zapworks provided detailed technical guidance and sample code, we have implemented grabbing behavior, sound effect, custom events, custom behaviors etc.

  • 3D Model size: as we are building Web experience, big 3D models slow down the loading impacting user experience. We used Blender and online web sites to trim down model sizes 10 times smaller without affecting details!

  • Efficient Collaboration: due to Wi-Fi network blocking certain web sites, we managed to use Trello to manage work items; VMS on Zap.works / Mattercraft for versioning, combined with Dropbox to share files among team members.

Accomplishments that we're proud of

Despite this being the first time the four of us met each other, and first time to use Mattercaft, even with one team member first time to use Meta Quest, we managed to develop a fully working prototype within 2.5 days!

What we learned

A LOT!

  • WebXR development end to end workflow,
  • Various core features of Mattercraft, Meta Quest support for WebXR,
  • An agile process (including version control) for virtual teams to collaborate on complex, multi-modality VR / XR products development.
  • ...

What's next for Momento

We have huge plan for Momento, we wanted to show case to both Public sectors and Private sectors

  • Museums and Art Galleries
  • Publishing houses like Pearson
  • Potential customers like schools

Continue to explorer Mattercraft features and Meta Quest to maximize their full potential for smooth and engaging XR experiences!

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