Inspiration

A college work assignment from the App inventor tutorial. I upgraded it with a variant to the game as laid out in the App Inventor

How it works

This is a ā€œ2Dā€ game app experience to allow all age groups to try and tap the mole that pops up in the screen area at random. If they hit it on screen, they get a point, if they miss; they log a miss negative point. If they hit the flower showing up randomly on the screen, they loose a point from their score. It is set in a fun, bright application environment.

Challenges I ran into

Mole and Flower colliding was a little tricky but solved under one coding block.

Accomplishments that I'm proud of

The simplicity. Getting the App done and functional with add ons like the speed up and slow down that functionally enhance this addictive app!

What I learned

Collisions and canvas actions in the coding blocks are deceptively simple when using the coding blocks. Logic checks by testing every unit of code assembled is important as its prone to variances in behaviour in runtime.

What's next for MoleMash

Inserting a high Score.

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