Inspiration
Creating 3d models to share information is a powerful tool. This has traditionally been an expensive or lengthy process. The time had come to make this tech available to all users
What it does
Using the parallel processing available on the latest mobile GPUs, camera images are reverse projected onto a high dimensionally textured shell.
How I built it
Interface, compute shaders and cross platform via unity. 3d modelling via blender.
Challenges I ran into
Performance and finding open gles 3.1 devices.
Accomplishments that I'm proud of
Initial feasibility complete.
What I learned
Mobile device performance is ready for this tech on the latest devices
What's next for Holographic Scanning
Polish and publish the modelling application. Implement a social media viewer, sharing
Built With
- gpu-computing
- shaders
- unity

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