A twist on the Boxhead arena-style survival games, focussing on evasion and twitchy path planning.
What it does
Use your mouse to activate the mobs' unique abilities and stay alive. Twitchy navigation and quick thinking is the difference between being surrounded and being two seconds away from being surrounded!
How I built it
3D models - Blender Unity3D for game logic Microsoft Azure for game analytics
Challenges I ran into
Quirky behaviour when using Unity's NavMeshAgent with Rigidbody physics - don't do this!
Accomplishments that I'm proud of
3D models and textures with unique designs. Finishing a playable game within 24 hours.
What I learned
Stick with what you know if you want a fully fledged game in 24 hours! Communicate your ideas more thoroughly - our team had drastically different expectations of the final game. Iterate much more quickly to get a better understanding of what makes your game fun.
What's next for Mobbos
More mobbos, levels, and player/level analytics.