Inspiration
Human trafficking is one of the most horribly growing issues in the world which has reached in every single city and town. There are about 10 million victims of human trafficking and it is the second largest criminal industry in the world. The age group affected are from 5-19 years. It can affect people from all types of racial and cultural backgrounds. The escape rate of the victims is only 1% and these victims are chosen based on their vulnerability. So, we need to have a platform to spread education which can be best achieved in the form of experiential learning embedded in the games. Games have a capability of influencing a child psychologically as it provides them a medium where they can relate themselves with the character in the game; thus acting as a catalyst to their learning process.
What it does
The game has multiple story lines. After choosing a character and storyline, the player has the ability to choose his/her way through a real-life human trafficking scenario. The game evaluates the choices taken by the player and the player is properly guided on the outcomes of the good and bad choices.
How we built it'
This was built using pyGame (python)
Challenges we ran into
Choosing the right model for spreading awareness of the issue. Generating characters and real-life scenarios about human trafficking. Creating an evaluation model out of it.
Accomplishments that we're proud of
It can be introduced into the American market as a novel game of its kind for human trafficking awareness. The generic model of the game can be applied to games for other diseases such as depression, anxiety, and suicide.
What we learned
We learned that games are a great platform for educating people and can be incredibly impactful. Letting people make decisions in a game can be experiential learning for them.
What's next for MnM (Missing, No More)
Develop an evaluation model that analyzes the behavior of the player through their choices. Extending this evaluation model to other diseases.