Inspiration

Mental health affects 1 in 4 people per year in England. We wanted to create a game that makes people feel better and educates them about where to get help.

What it does

Educates young people about mental health issues and where to get help in a game

How we built it

We built a mockup prototype using Figma and demonstration of example code in Python

Challenges we ran into

We have never done a hackathon before or used Figma. Also, many team members were ill or had other commitments.

Accomplishments that we're proud of

We have a working prototype that looks attractive and working code

What we learned

It's difficult to build a prototype in 24 hours and every member of the team counts. We learned to use new software Figma, Python in an Object Orientated manner, and how to use GitHub too.

What's next for MMindQuest

We will expand to other mental health issues (not just focussing on depression) and enable a chat function to talk to send each other happy quotes. Also, we look to incorporate computer vision or AR into the game in future.

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