Inspiration
We wanted to make a game about a dramatized version of hacking/cyber security.
What it does
The game takes place "in" the internet. You spawn as one of two characters who fight waves of hackers, who increase in number and difficulty the longer you last!
How we built it
We used the Unity engine with C# scripts to develop the software, recruiting the help of the Unity community "2D Roguelike Game Tutorial" (https://unity3d.com/learn/tutorials/projects/2d-roguelike-tutorial). Additionally, Piskel was used for the character sprite and floor/object tiles.
Challenges we ran into
Our original plan was for a much more in-depth and strategically engaging game - however, none of us had actually made a game before, nor had any of us used the Unity engine. As a result, while the spirit of the game remains the same, we had to significantly pare down the complexity, features, and assets. Even the ending name for the project is a spoof of how much we wanted to do compared to what we finished! (Not that we aren't proud of what we did!)
Accomplishments that we're proud of
We implemented a real time arcade style game which keeps track of the players stats.
What we learned
We learned how to use unity and C#. The artist(s) experimented with sprite-style graphics.
What's next for MLG Cyber Security
It would be exciting to implement some of our originally planned features. For example, our original pitch involved specifically planned levels versus procedurally/randomly generated ones.
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