11/12/16 Update
The Photon API got to a good working state, and is now able to call Photon functions and return their response to the client when they are ready. We have small improvements to make, but overall this portion is working.
In parallel, we wrote more Photon code to perform actuation and sense inputs, which can be called by the player/API. The player can now actuate in real time and poll for inputs at designated timestamps int he video. We successfully demo'ed a sequence where a character is hit and an LED temporarily lights upon the hit, and then the system looks for a button input. The button input determined the next video in the sequence and there was no noticeable gap between clips.
Work is ongoing with hardware, with a focus currently on IMU integration.
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