In making when Mission Impastable, we were inspired by phone-controlled party games like Jackbox Party pack, and rogue-like games like Enter the Gungeon. We were hoping to bring together some of the best parts of those games/genres.

What it does

Mission Impastable is a working game, in which one user plays as the Pasta-mancer in a dungeon-crawling adventure. Audience users can connect to the game and interact with it by voting on how to help/hinder Player 1. The base game is built in Unity, and it interacts with ReactJS, Firebase, and a REST API in order to enable audience participation.

How we built it

We built a Python/Flask Rest API and a Unity game, wrapping them together with C# hooks. We used Firebase for API storage.

Challenges we ran into

None of us have ever made a Rest API like this! We made a huge project, with a lot of interlocking parts, and this led to a lot of problems. Not to mention, this was one of our team members' first Hackathon!

Accomplishments that we're proud of

We were able to make a fully functioning game, which decently resembles what we were planning to make! All of our interlocking parts have been functioning, and we've made a really cool project!

What we learned

We've learned a lot about how to create and use Rest APIs, and also learned a ton about networking in Unity! Most of us also learned about React and Javascript for the first time!

What's next for Mission Im-pastable

The jump to 3D with a similar game would be an awesome next step!

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