Description
A mad and malevolent scientist has lured you - an agent of the Possible Mission Force - into a trap. Now you are stuck, in the pleasant company of a bomb. And the clock is already ticking... An immersive game for you (and a friend). Defuse the bomb by solving puzzles and proving your skill.
Inspiration
We wanted to build a full immersive game, where you really have to cut the wires to dissolve a bomb. Together with lots of fun hardware stuff.
What it does
A puzzle game, where your goal is it to defuse a ticking bomb. To defuse the bomb you have to meet several hardware conditions to defuse the multiple stages of the bomb. In the end, you win or you lose!
How we built it
We connected lots of hardware with an ESP32 and put it all together in a custom wooden box. The ESP32 is connected via Wifi to a Webapp, that leads you through the game.
Challenges we ran into
Connect WIFI Manage Cables Output pins where limited
Accomplishments that we're proud of
We put all our ideas, together, managed some difficulties and came up with a cool prototype!
What we learned
A lot about hardware! Only 2 out of 5 people had expierience with hardware stuff. You also have to spend a lot of time on the "riddle making".
What's next for Mission "Hackaburg": The Bomb
Custum PCB More/Better riddles Native mobile app Improved replayability
Built With
- aduino
- c++
- css
- html
- javascript
- platformio
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