Inspiration

Everyday quarter video games

What it does

It didn't turn out how we intended but it works as a sort of parkour platform arena

How we built it

Through trial and error within Unity

Challenges we ran into

sleep deprivation

Accomplishments that we're proud of

getting our little cowboy to move

What we learned

unity is a pain to work with especially when you're new to it but it has potential to make anything that pops up in our heads. We learned that C# is a bit tricky to work with but not impossible to learn.

What's next for Mission Failure: Wild West Edition

Go from Mission Failure to Mission Successful

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