Inspiration
Everyday quarter video games
What it does
It didn't turn out how we intended but it works as a sort of parkour platform arena
How we built it
Through trial and error within Unity
Challenges we ran into
sleep deprivation
Accomplishments that we're proud of
getting our little cowboy to move
What we learned
unity is a pain to work with especially when you're new to it but it has potential to make anything that pops up in our heads. We learned that C# is a bit tricky to work with but not impossible to learn.
What's next for Mission Failure: Wild West Edition
Go from Mission Failure to Mission Successful
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