Inspiration
We were inspired by the complexity of aerospace dynamics and the potential to use technology to make learning about missile trajectories engaging and interactive. Our goal was to create a simulation that not only educates but also captivates users through the use of advanced mathematical models and virtual reality.
What it does
Our project simulates missile trajectories and impacts using six degrees of freedom (6DOF) equations of motion. It provides a realistic VR environment where users can launch missiles, adjust parameters, and observe the resulting trajectories and impacts in real-time.
How we built it
- Initial Planning: Defined the project's scope, objectives, and key features.
- Development:
- Unity: Used for creating the 3D game environment and visual effects.
- MATLAB: Implemented for simulating missile trajectories and impacts using 6DOF equations.
- Integration: Combined MATLAB simulations with Unity for real-time visualization.
- Testing and Iteration: Conducted extensive testing to ensure accuracy and user experience, making iterative improvements based on feedback.
Challenges we ran into
- Mathematical Complexity: Implementing and validating 6DOF equations of motion.
- Integration: Synchronizing MATLAB simulations with Unity’s environment.
- User Experience: Balancing complex scientific content with intuitive gameplay.
Accomplishments that we're proud of
- Successfully integrating advanced mathematical simulations with a VR environment.
- Creating an educational tool that makes learning about missile dynamics engaging and accessible.
- Receiving positive feedback from initial testers regarding both educational value and entertainment aspects.
What we learned
- The importance of interdisciplinary collaboration.
- Techniques for optimizing real-time simulations and visualizations in a VR setting.
- Strategies for balancing educational content with engaging gameplay.
What's next for Missile Trajectory and Impact Simulation
- Enhanced Features: Adding more detailed scenarios with different types of missiles and environmental conditions.
- AI Integration: Incorporating AI-driven targets and dynamic scenarios to increase challenge and educational value.
- Extended Platforms: Expanding compatibility to more VR platforms and developing a non-VR version.
- User Feedback: Continuously gathering feedback to make improvements and add new features.
Built With
- animation
- ar
- blender
- c#
- colliders
- github
- input-system
- linerenderer
- matlab
- mesh-renderer
- oculus
- openxr
- particle-system
- physics-engine
- rigidbody-physics
- scene-management
- shader-graph
- ui
- unity
- visual-studio
- vr
- vr-integration
- windows-10
- xr-toolkit

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