The idea was to rekindle the childhood joy of arcade games by replicating the handheld gaming experience in a unique and innovative way. We decided to recreate our take on Missile Command with ESP's as it provided a challenge and opportunity to learn something new.
What it does
The ESP's communicate over wifi with one attacking as an "attacker" and firing missiles at the other player, the "defender." Graphics for the game are animated on a 0.96 in. OLED screen using the Adafruit GPX engine.
How I built it
We built on grit and determination inside of the Arduino IDE.
Challenges I ran into
The most difficult aspect of the project was making the two ESP's communicate with each other, and finding a way to pass packets of data back and forth quickly enough to support a real-time game. We overcame this issue by implementing efficient systems of pointers and checks, as well as digging deep through documentation to find the correct functions.
Accomplishments that I'm proud of
We're proud of the ability to make two ESP's talk to each other in real-time, interpret that data, and present it in a graphical format.
What I learned
We learned a lot about the ESP wifi capabilities, weakness and strengths. We also used GitHub heavily for version control and tracking changes between all team members.
What's next for Missile Command
Missile Command will soon be updated with more features, potentially involving a larger screen for enhanced graphics, support for more than two players, implementing better analog control, and even adding audio feedback.