We really wanted to challenge ourselves, so we made an adventure puzzle game which something we had never done before.
What it does
An adventure game in which you have to find and collect items to escape from the underground mines. There are a few puzzles that the user must decipher to progress.
How we built it
We used HTML, liteengine, and CSS.
Challenges we ran into
We wanted to make the game a little more complicated and frustrating. but we were worried about how to do this in a way that remained accessible to everyone and a way that was truly clever. We came up with a special idea, an idea integral to the game and its functionality as a whole. The fact that the miner, Jessie is only able to see a circle of radius where the flashlight shines, what if we made part of the game, somewhere where the flashlight DOES NOT SHINE. (TLDR: One of the most important puzzles in the game is lock picking, and to complete the activity you must Think OUTSIDE the Circle -- Really Far Outside, Maybe use your CTRL and Negative Key?)
Accomplishments that we're proud of
Successful debugging and completing the project before the deadline.
What we learned
We learned how to use an HTML checkbox engine.
What's next for Mining Adventures
Possible creation of more levels