Inspiration

The game was inspired by a miniagame in Machinarium, a popular puzzle point-and-click platformer.

What it does

Plays the minigame via double blinks.

How we built it

We built the pipeline using two threads, one for the Pygame game loop logic, and one for the brainwave detection. By integrating these two, we were able to pass through the actions [arrow selection] the user takes to the game logic.

Challenges we ran into

Detecting appropriate signals visible to Muse 2.

Accomplishments that we're proud of

Actually being able to play the game with only double blinks!

What we learned

Detecting brainwave signals is sophisticated! And python threads in Pygame.

What's next for Minigames meets BCI

Pushing forward the boundaries.

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