Inspiration
We wanted to build a small tile-placement strategy game that works directly on Reddit. The idea is simple, a daily puzzle that everyone can play together and compete for the highest score.
What it does
Miniature Borough is a daily tile-placement puzzle game. Each day, a new 6Γ6 grid is generated with a unique seed. Players get 10 turns, and each turn offers two tile choices (ποΈ Mountain, π² Tree, πΎ Farm, π° Castle, π House) with row or column placement limits.
Tiles score based on their surroundings: trees score near mountains, farms score near grass, houses score based on different neighbors, and castles score by their grass-path distance to houses. Players get three attempts per post to achieve their best score.
How we built it
β’ Built as a Devvit app with a React-based client for the splash screen and game UI.
β’ Backend runs in Devvitβs serverless environment.
β’ A scheduled Devvit job automatically creates the daily post.
β’ Uses a deterministic, seeded puzzle engine.
β’ Game logic (scoring, grid generation, placement validation) lives in a shared module used by both client and server, keeping everything in sync with zero duplication.
Challenges we ran into
Deterministic puzzle generation - ensuring all players see the exact same board and tile options required carefully sharing a seeded PRNG between client and server.
Accomplishments that we're proud of
It was our first time working with Devvit, but we successfully built a complete game.
What we learned
Designing scoring systems that reward spatial reasoning (BFS pathfinding, neighbor diversity).
What's next for Miniature Borough
β’ Leaderboards - subreddit-wide and global score rankings.
β’ a mode where players can design and share custom puzzles.
Built With
- devvit
- react
- typescript
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