Inspiration

I used to play this in high school as a way to pass the time between classes

What it does

Rips off Minesweeper

How we built it

We used repl.it as our IDE, used Python's Pygame library for the GUI.

Challenges we ran into

Repl.it is garbage sometimes and hangs up randomly, we had to copy our code to new projects many times to get around it- techies running into technical difficulties. Bugs bugs and more bugs. Repl.it doesn't let you zoom out, so I had no way to test the medium and hard gamemodes, my mac would not let me download pygame library no matter what I tried.

Accomplishments that we're proud of

Peter: Prior to this challenge, no one had any experience in pygame save me, and my experience was about a week playing with shapes in high school, so learning enough about the library to create a functional UI and have it work very efficiently and satisfying.

Rebecca: Vaughn and I were relatively new to hackathons (Vaughn being fairly new to coding in general), so it was sometimes easy to get lost in the process. However, while Peter accomplished the most out of all of us, we learned a lot following his example! I am particularly proud of our use of abstraction, which is something I have been working to improve on my own.

What we learned

A LOT about pygame, event handling, displays, execution (learning how to do something by experimentation until it works)

What's next for Minesweeper

Peter: I'm not sure about my teammates, but I know I will be downloading it and finding some way of downloading pygame to my mac so I can finish this and make it beautiful. Then I hope to move these skills to other, more complex games

Rebecca: I am in agreement with Peter: I hope to expand on the game functionalities and add customization capabilities (maybe add an artistic flair).

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