I always enjoyed meditative games that just help you unwind, Minesweeper being one of them. And I've always had an idea of a Minesweeper-like game, but with more randomness and challenge to it. However, even if I had software development and UI design experience in the past, creating such a game was always on a back-burner for me.

With the advent of AI-assisted coding it is so easy to create apps, where you can quickly ideate and steer, while AI writes the actual code. What would be long weekends stretched into weeks and months, now is a matter of hours and days.

The first playable version being ready in just under an hour, and I didn't anticipate it to be fun to return to over and over again. So I decided it is worth sharing, and I started adding some polish, on which I spent a couple of weeks.

In the end, this turned out to be a small but versatile game, with a range of difficulty modes, including an ability to create increasingly more irregular tile shapes, which adds some novelty over traditional Minesweeper.

For those interested, the game uses the Voronoi algorithm (its adaptation for spheres) that creates irregularly-shaped tiles. The center points for tiles are placed according to Fibonacci algorithm for a more regular, easy placement, and random placement for a less uniform tiling. Three.js makes everything so easy, and Claude Code does a great job translating my ideas into reality.

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