Million Pigeon Minions (or MPM) is a world that reinvents incremental games for 3D and adds a unique twist in humor and peculiar social features.

Inspiration

The idea started with a simple, almost invisible act of everyday life: feeding pigeons in the park.
We wanted to celebrate that moment and exaggerate it into something epic and absurd.
Million Pigeon Minions re-imagines pigeons as the ultimate heroes of capitalism. Where crumbs become currency, and chaos becomes profit.
It’s a parody of idle games and economic systems, but also a tribute to the joy of turning the ordinary into the extraordinary.

What it does

Players feed pigeons, earn eggs, get money, and expand their flock in a ridiculous incremental loop.
The more you play, the more you unlock absurd characters: cowboy pigeons, robotic pigeons, alien pigeons.
The game fosters social interactions by making the players meet around the store and offering chaos-inducing props. And for the most competitive, there are quests and leaderboards. MPM is lighthearted, social, and designed to make you laugh while your “bird empire” grows.

How we built it

We built the world using Cinema 4D for 3D modeling and Substance Painter for texturing. Coding happened in Visual Studio Code, and audio was generated with the help of Meta AI inside the editor itself. All VFX and interactions were implemented directly in the Horizon editor.
Our four-person team worked remotely between Italy and Germany, balancing art, scripting, and game design.

Challenges we ran into

Balancing visual humor with mobile performance proved tricky. We also had to rethink animation imports and UI scaling for small screens.
Managing timing and clarity in an experience full of chaos required a lot of fine-tuning.

Accomplishments that we're proud of

We’re proud of creating a coherent, funny world that feels alive despite its absurd premise.
We never used the Horizon Desktop Editor before, nor Typescript. We managed to become proficient with it in just one month, and we even developed a custom animation tool to manage pigeons, eggs, and food bowls efficiently: a big leap for our workflow. We also managed to adapt humor and readability to mobile ergonomics, ensuring the experience stayed intuitive and hilarious even on small screens.
The result is an incremental experience that’s technically solid, visually cohesive, and unapologetically ridiculous.

What we learned

We learned how to balance simplicity and charm and how humor can carry interaction design.
We also deepened our understanding of multiplayer experiences in a shared, humorous setting, and how to make game-play that’s satisfying without being overwhelming.

What's next for Million Pigeon Minions

We plan to expand the experience with seasonal themes, limited-time challenges, and new collectible pigeon variants.
Future updates will be built following community feedback and will, of course, include even more absurd surprises. Our goal is to keep players smiling, and cooing, one crumb at a time.

Because in this world, one truth remains:
Bread is power. And pigeons always rise.

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