Inspiration
Inspired by Google's Concordia and the Hennepin Engine used for Talk of the Town.
What it does
Using AI to simulate people with personalities to create emergent fiction.
How we built it
FastAPI server, using Fastino's Pioneer API serving a custom Qwen trained on human interactions. Storing data in Neo4J Graph DB for inspection and RAG. Tavily for injecting random weird news content into the simulation.
Challenges we ran into
Mostly working out API calls, beyond that its just play lol
Accomplishments that we're proud of
It works, and stuff comes out!
What we learned
Graph DB rocks!
What's next for Millhaven
Longer run times, more towns people, deeper interactions.
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