Inspiration

I saw that the Military sent out a challenge and I wanted to see if I could use a game engine to produce a suitable prototype for what they asked for.

What it does

I created a terrain that does not allow the user to fall off the map and set up friendlies and enemies for the user to "intercept."

How I built it

I used the Unreal Engine which was very taxing on my Mac computer. I will most likely not use this engine again.

Challenges I ran into

Unreal engine was very slow on my computer and there was a lot of knowledge to learn because it was my first time using the Unreal engine. I spent most of my time learning instead of creating.

Accomplishments that I'm proud of

I created a working prototype that shows where I wanted the project to go.

What I learned

I learned how to apply assets and actors in Unreal Engine, terrain building, lighting, and more.

What's next for Military Flanking Procedure

I would most likely finish the project in the near future because I am close to finishing.

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