Inspiration
I saw that the Military sent out a challenge and I wanted to see if I could use a game engine to produce a suitable prototype for what they asked for.
What it does
I created a terrain that does not allow the user to fall off the map and set up friendlies and enemies for the user to "intercept."
How I built it
I used the Unreal Engine which was very taxing on my Mac computer. I will most likely not use this engine again.
Challenges I ran into
Unreal engine was very slow on my computer and there was a lot of knowledge to learn because it was my first time using the Unreal engine. I spent most of my time learning instead of creating.
Accomplishments that I'm proud of
I created a working prototype that shows where I wanted the project to go.
What I learned
I learned how to apply assets and actors in Unreal Engine, terrain building, lighting, and more.
What's next for Military Flanking Procedure
I would most likely finish the project in the near future because I am close to finishing.
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