Inspiration

We were inspired by CAE to build an innovative flight simulation user experience with out own wacky twist! The aerospace and aircraft simulation industry is taken very seriously, and we wanted to go against the grain and have a little fun with the CAE UX Challenge

What it does

A commercial aircraft cockpit is rendered and simulated with the controls modified to provide many of the typical functionalities found in a modern deejay digital audio workstation (DAW). Music in the .mp3 audio file format can be played and queued into a playlist using the cockpit controls. Additional features include a function pause/resume button, volume control, and the addition of typical audio and sound effects as well as the modulation of their intensity.

How we built it

We built the airplane cockpit entirely in the Godot game engine, and used GDScript, the custom Godot scripting language to control the features.

Challenges we ran into

Managing the project using git became very challenging due to the large of commits with small changes that arise given the nature of a hackathon

Accomplishments that we're proud of

Being able to apply multiple audio effects to the music and individually modulate all of their intensities.

What we learned

It was the first time using a game engine for two of us, making it a great learning experience about what happens under the hood in a aircraft simulation environment or video-game

What's next for Mile Low Club

The addition of many new audio control features such as the fine tuning audio effects. Turning the 2D environment into a dynamic 3D environment

Built With

  • gdscript
  • godot
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