Inspiration
Old school nostalgia; love for minigames, collaboration, and competition.
What it does
- People vote to move Mikey in a direction. If user votes with the majority, gain 10 points; otherwise lose 5 points.
- A wheel spinner picks a mini-game at random.
- Players play the mini-game under time limit of ~10-30 seconds.
- Points are awarded and leaderboard shown.
- Repeat.
How we built it
Vibe-coded with Phaser2d
Challenges we ran into
- Sync game state via redis
- Not dead-ending the player
- Scene and sounds
- Need to organize better
Accomplishments that we're proud of
It works, sort of... WIP
What we learned
Phaser2d has many nuances...
What's next for Mikey's Revenge
This was more of a proof of concept. Still need to iterate until its a viable product!
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