Inspiration

Old school nostalgia; love for minigames, collaboration, and competition.

What it does

  1. People vote to move Mikey in a direction. If user votes with the majority, gain 10 points; otherwise lose 5 points.
  2. A wheel spinner picks a mini-game at random.
  3. Players play the mini-game under time limit of ~10-30 seconds.
  4. Points are awarded and leaderboard shown.
  5. Repeat.

How we built it

Vibe-coded with Phaser2d

Challenges we ran into

  • Sync game state via redis
  • Not dead-ending the player
  • Scene and sounds
  • Need to organize better

Accomplishments that we're proud of

It works, sort of... WIP

What we learned

Phaser2d has many nuances...

What's next for Mikey's Revenge

This was more of a proof of concept. Still need to iterate until its a viable product!

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