Inspiration:
- Reward Badges for Sport Device (for ex. FitBit)
- Taking care of a Tamagoshi oder of a virtual pet
- Pokemon/Farmville/SimCity games
What it does:
- Increase the ease and proximity to personal sustainable impact
- Increase the Interest & knowledge of Customers about Migros Products, about Labels and their added value
How we built it: The main Idea was the growing tree. We liked the Idea of a Tree Avatar growing over time. From that we added secondary Ideas:
- the fact Migros will contribute and support sustainable projects and plant tree (good for the reputation of the company - great competitiv advantage!)
- the winning of Cumulus reduction, rewards, the availability of Reporting datas
Our Team was split in two:
- two person took care of the website and Datas
- two persons worked on the concept and the presentation
Challenges we ran into:
- Reduce our many ideas to a few realistic ones
Accomplishments that we're proud of
- We are really proud of our main Idea (the growing tree). It can lead to many possible extensions (the same consept with a cute baby animal, etc.).
- Taking the time to learn about each other while drinking a beer
What we learned
- that none "IT Person" can strongly support and contribute to "IT Projekt"
- to well divided the work between us depending on our competencies / efficiency
What's next for MiGrow
- not only one Design for the tree, but the choice between plants Avatars
- Designing cool Rewards (Birds, Owl, Flowers etc.) which take place in the tree
- Design a forest / Rainforest where the planted trees are collected (instead of a listing of them without background)
- the same concept with a cut baby animal (and with the futur sustainability Criteria - for example a Manta for underwater sustainability)
- In Store "Scan, Play und Plant" Game with Cumulus reductions





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