Inspiration
We were inspired by various famous video games such as Mario and Sonic
What it does
It is a light hearten, yet challenging, video game with a Michigan Tech theme
How I built it
We used the Unity Engine along with various custom and imported visual assets.
Challenges I ran into
We ran into issues early on when we were trying to use Unreal rather than Unity. We also ran into various other issues with the UI and game logic that we were able to work through.
Accomplishments that I'm proud of
The whole project. Being able to have this much of a completed game is great for this given time frame.
What I learned
We learned a lot about Unity as a team and how to work within its 2D environment.
What's next for Michigan Tech Student Simulator
Redoing some of the assets, as some of them were last minute additions. Also adding more levels and abilities for Blizzard to utilize.
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