Programming, as young adults and children, looks intimidating and difficult. We wanted a way to show that programming can be easy, and fun, in an environment where logical flow can be understood without knowing the language. No syntax errors, no debugging.
What it does
Our project uses Microsoft's Hololens to visualize blocks of code in 3D space. These blocks of code can be snipped together to compile a program that runs a player through a maze.
How we built it
We used C#, unity, and blender to shape, merge, organize, and run the program.
Challenges we ran into
Getting the hololens to compile in visual studio was a common problem among all contestants. We misjudged the amount of time that it took to get our programs and models correctly displayed and ran. Scaling was an issue as well as axis issues. Programming was simple, but we had lack of knowledge of how to incorporate the code into unity.
Accomplishments that we're proud of
Getting our shapes to appear in the hololens for the first time.
What we learned
The process of making an interactive program with Microsoft's Hololens.
What's next for HoloCode