Inspiration

I was foremost inspired by Mr. Hamish Todd's research paper on the structure of the virus. I then solemnly decided to dedicate my project to emulate his research thesis.

What it does

Basically my simulator emulates an arbitrary "virus shell" in icosahedral geometric forms

How I built it

I used bare-bones c++ and the opengl library

Challenges we ran into

Mathematics, algorithms, faulty equipment, etc

Accomplishments that we're proud of

During the entirety of the project, I had finally mastered Opengl

What we learned

I learnt how shader systems render graphics using the vertex, fragment and geometry shaders

What's next for Mexil

I do wish to actually finish it and move ahead with its development as there's still much to do

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