Inspiration
Asteroids, Rhythm Games, Drums
What it does
Meteor Metronome is a game in which players shoot asteroids and avoid collisions, but must do so to a regular beat. Players build up a combo by shooting with each beat, and earn points with each asteroid shot, with a bonus of the combo squared.
How we built it
We utilized the Unity game engine and wrote the game in C#. We also found assets online - in particular, the title screen music was written by MuseNet, an OpenAI project which generates music imitating various styles.
Challenges we ran into
A short list:
- Quaternions
- Learning Unity
- Unity's user interface system
- Learning and re-learning Git
- Reviewing polymorphism and inheritance
- Collisions
Accomplishments that we're proud of
Solving the challenges listed above!
What we learned
See challenges above!
What's next for Meteor Metronome
More power-ups, different difficulty levels, in-game music that matches the beats, different beat patterns, better graphics, online high scores, multiplayer (competitive and cooperative), full soundtrack, controller support, porting to other platforms, tournament-style competitions, global community, mod support, etc.
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