** inspiration**

The truth is we wanted the game to look, feel and be mobile.

*What it does *

Play simon. We show the sequence of colors and the player repeats the sequence. If the player is correct, we log the player’s level to start there next time or to continue play. A player’s level determines alternate available backgrounds else the default background is used. Play continues until a fail occurs.

How we built it

we used typescript, camera API, genai, and chatgpt and meta’s desktop editor, raycast, and meta AI and our own custom user interfaces.

** Challenges we ran into**

Making the game mobile. Creating a camera and using your finger as input. Tap To Move.

Accomplishments that we're proud of

we created a real mobile game. Immediate player interaction. immediate rewards or failure. We provide levels completed scorekeeping for all players. Backgrounds for game play. a Randomizer is present for game play to remain interesting, different, allowing the players memory to remain challenged.

What we learned

the accomplishments are inspiring. A real mobile game is created for brain training and memory improvements. We accomplished different environments for game play if enough XP are accumulated, we accomplished different sound tracks for tapping the Zimon colors. We accomplished creating a home button, the one of the orange house, providing leader boards for highest level completed and for highest XP points earned ( great for creating events ), we even accomplished creating avatar happy dances for game end.

What's next for metazimon

We will provide seasonally music during game play. We will attempt spot the differences using the same format.

Built With

  • camerapi
  • chatgpt
  • copilot
  • customuserinterfaces
  • desktop-editor
  • genai
  • metaai
  • raycast
  • typescript
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