This project revolves around the amazing things that the Muse headband can do: to read brain waves and facial muscle movements. The idea is largely inspired from the tropical fish school screensaver that was popular 10 years ago, and a famous excerpt Zhuang Zi, an ancient Chinese philosophy text, talking about existence via the metaphors of fish.
What it does
Put on the Muse headband and you can become fish. Move your head to control fish movement. Blink to let your fish move upward a little bit. Jaw clench to make some bubbles. Eat some food if you are hungry.
How we built it
We started with trying to catch the signals from Muse headband, while building the fish game by a simple UFO 2D game tutorial. We added more features when we finish simpler ones, including multi-scenes, a fish "bro" that is always following you, and a no-fish, purely meditative scene.
Challenges we ran into
We are neither familiar with Unity3D engine nor the Muse API. It took a long time to learn everything almost from scratch.
Accomplishments that we're proud of
A fully-functional game that looks good and plays smoothly.
What we learned
We learned how to work with a full-fledged commercial game engine and IDE with intensive OO-design. We learned how to study a set of completely unfamiliar hardware and software APIs. Most importantly, we learned how to cooperate better.
What's next for metamorFISH
We could add multiplayer (more fish) with more Muse headbands.