Inspiration

This world is inspired by games that I played as a child

What it does

10 players meet in a round ring in round cages and try to knock each other off while also avoiding the falling edges every 20 seconds

How we built it

We built this world using Blender, adobe substance painter, typescript, code blocks, and adobe photoshop

Challenges we ran into

Limited time was a challenge , minimal typescript knowledge,

Accomplishments that we're proud of

We’re proud of the fact that we have what we think is a great game within a months time

What we learned

Increased our knowledge of custom model imports, learned that we can perform well under pressure

What's next for Metalball Blitz

We are adding power ups to the game and we’re going to be consistently working on making the game better for mobile and vr users

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