Inspiration
Games such as Hue and Wandersong, where colour and magic are used to affect platforming.
What it does
Simple platformer that uses three colours to complete short puzzles.
How we built it
We created our own pixel art. We used Unity in conjunction with GitHub to make a basic tilemap, then edit animations and design levels at the same time.
Challenges we ran into
Unity: Player movement caused us a variety of issues, where the direction would not change correctly. GitHub: We faced an early merge conflict, which we got around by copying the main scene we were working on and copying over scripts and objects upon a merge. Time: We ran out of time to implement the win condition, so as of this moment you can try to reach the final room but there's nothing there.
What we learned
We all gained some more confidence in using Unity. One member of our team learned how to use Unity entirely through this project and successfully implemented animations. Another learned how to use colliders in Unity and tile maps. The final member learned how to code more efficiently in C#, as well as more ways to implement character and game object movement.
What's next for Metachromasis
We would like to make the game completable, and add a wider variety of tiles to the tile palette to bring clarity and break up the walls. We also want to combine the red, green and blue magic to introduce cyan, magenta and yellow to the puzzles.

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