Inspiration
In 2012 the project was started to develop gaming technologies.
What it does
it's a 3d engine that can display pretty much anything possible with opengl/webgl technologies in web canvas.
How I built it
c++ programming mainly. Took 12 years so far.
Challenges I ran into
frame rates, load time optimization, opengl, gltf rendering, builder tool development, 3d engine development
Accomplishments that I'm proud of
gltf animation rendering
What I learned
3d engine base tech is pretty simple, but just takes long time to write the code. 222kloc is the current size.
What's next for meshpage.org's GameApi Builder
needs users to verify the quality (if any)
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