Inspiration- Learning can be difficult for students who have dyslexia. With the MERGE Cube, students with dyslexia will be able to visually learn many things that they could not learn in a normal classroom.
What it does- With different models, there will be many lessons taught through our MERGER lab specifically focused on students with disabilities. Our demo project is aimed towards young students (Kindergarten or 1st grade), who needs help with learning directions.
How I built it- A website/app called CoSpaces where you can create 3D holograms around the MERGE block. We also used Microsoft Paint 3D to create images that we were able to bring to life via VR.
Challenges we ran into- MERGE does not have any audio options to read the text out loud. This is difficult for students with dyslexia so we had Rachel voice record herself so we could have a voice over on top of the words on the screen.
Accomplishments that I'm proud of- The 3D models look very well put together and the animation flows well. Running through the model on the app and going through the code is something that works so well, the only major flaws are ones that are commonly run into when running a virtual reality in a multiverse.
What I learned- How to 3D design on Microsoft Paint 3D and how to create and edit code in 3D.
What's next for MERGE Learning for Students with Dyslexia- We hope to continue building more models to help students learn in a way that may be easier to them than the everyday classroom.
Built With
- cospaces
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