Inspiration
We saw that there was a lack of understanding for people with mental disorders that stemmed from an inability to imagine what symptoms are. Even if imagined, a person can’t quite exactly replicate these experiences and feelings
What it does
With VR, we get closer to replicating these experiences by simulating how people with mental illnesses view the world
How we built it
With Unity.
Challenges we ran into
We had issues using Steam VR as well as figuring out how to properly convey the emotional feelings with only physical senses.
Accomplishments that we're proud of
We built a VR simulation!
What we learned
It's difficult to implement a whole simulation within 36 hours.
What's next for Mental Illness Simulation
Hopefully we can fully implement the game as well as add new situations and illnesses.
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