Inspiration
How about a self-sustaining creature collection type game? I wanted to take full advantage of MeDo's extensive list of plugins, specifically the ones that involved generative AI. And so came MeMutants!
The MeDo environment just gets me in the mood to make these types of apps, where content can be new without much of our interference.
What it does
MeMutants is basically a creature collecting game which expands its own creature collection on a daily basis. It uses MeDo's LLM and Image Generation (Lite) plugins to take today's date, check whether there's any relevant theme tied to that date (like holidays, etc), and generates a new unique creature in that particular day's theme.
The LLM plugin also generates each Mutant's stats, which will determine how hard it will be to "capture".
The capture mechanic uses a Wordle like minigame, where the Mutant's stats will affects certain aspects of the game: HP: will determine how many words you have to guess to capture it DEF: will determine how many letters each word has SPD: will determine the time limit you have to guess each word
This system allows for a dynamic experience on top of an already diverse creature collection system.
Main Menu

Game Screen

Scan World

Mutant Battle


Collection

How we built it
I built this using MeDo. I had built simpler games before this but I thought I would stress test MeDo as an app generation platform. So I listed a full working requirement list in a human language in a single prompt -- from the basic premise of the game as well as the unique mechanics I established, like how Mutant stats can affect battle difficulty.
I also specifically referenced plugins it should use, and it did implement the self-sustaining creature system very well!
After that it was just a matter of adjustments and UI improvements.
Challenges we ran into
Honestly, during this run I never really ran into any new challenges that I did during my first time trying MeDo, which is just getting familiar with everything.
Accomplishments that we're proud of
Really love the overall look of the game. As well as the unique stats system, where each creature's stats will determine how difficult it is to capture them in the framework of a Wordle game. I was super proud of that idea.
What we learned
Compared to previous trial runs I did with MeDo, this was a lot more complicated. And I learned that MeDo can handle this just as well. Especially with the LLM and Image Generation plugin.
What's next for MeMutants
Like I've said many times, this is already a game that is very self-sustaining-- generating its own content. However, there's endless potential for improvements:
- trading system
- battles between users
- maybe even more word game variations
Built With
- ai
- medo
- supabase
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