Inspiration

Our inspiration was to build a simple yet visually pleasing game. We took inspiration from tic-tac-toe and Luigi's casino.

What it does

It presents 12 cards faced down and your objective is to flip over the two cards trying to find matching colors through trial and error

How we built it

We used Godot as the game engine to build and code the game and we used Pixelorama to design the assets, backgrounds and animations.

Challenges we ran into

We ran into structure within the code and layout for connecting different peoples code.

Accomplishments that we're proud of

We are proud of the design and art of our game, as well as the animations added.

What we learned

We learned the GD script language, new styles of art and design, and how to animate.

What's next for Memory Flash

We plan on adding some new features including a score system to keep track of points and design some more art work.

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