Learned about pivoting from original ideas when things don't go to plan, as original goal was building something in unity, but school devices refused to allow that. Pygame is a lot more effort to work with than a structured engine like unity so was certainly interesting trying to get through this. Art was very much not the focus to save time, so none of the art is ours, all open art/itch, and graphics are scuffed, (whole game is too, one day + pygame = scufff), plus 2 ppl is very few. Game contains basic progression in grinding for gold to get a small number of power boosters, and then find and defeat the boss.

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