The game is mostly made by using Unreal Engine's Blueprint
Actual Game play
Pre-Alpha version's map
The graphic of this game is AAA+
If you want to know more about me visit: https://michaelpark.me
The game can be found in my github repo: https://github.com/minimike511/MazeShooter
MazeShooter is a Third Person Shotter (TPS) game made by using Unreal Engine 4. It is also my first solo Hackathon project ever + My first game project.
I decided the make a game as a hackathon project because too many people are doing Web.
Last time I touched Unreal Engine 4 was last summer and I only touched it for 1 week. So making a game less than 36 hours was a very interesting experience!
The current version of the game's achievement is simple. Shoot and kill the enemy and do it forever.
You will have infinite respawn and so is your enemy.
If you want to quit the game press 'Q'.
Accomplishments that I'm proud of
I can confidently say that I can build games by myself
Challenges I ran into
Since this was a solo project, everything was on me, so pressure was weighted much more than usual.
MazeShooter - Instruction
Unreal Engine 4 Game Made by Michael Park
How to play the game.
i) clone the repository to your local machine
ii) Inside of "WindowsNoEditor" folder click "MazeShooter.exe"
Aim: Right Mouse Button
Shoot: Left Mouse Button
PS: Video will be posted later. (I need to sleep first, haven't sleep for awhile...)
What's next for Maze Shooter
More contents with story line.