Inspiration

I am strongly inspired by text-based games from the nineties. I enjoyed them a lot at the time. That is why I developed this game, where I have taken advantage of the capabilities of Gemini nano to generate an immersive world, where the player can enjoy a thrilling and terrifying story, which I hope you will like.

What it does

This is a text-based game, where the player is inserted into a generated world

How we built it

I build this with the standard web technologies, plus Gemini

Challenges we ran into

Keep the model hallucinations in the ranged expected, to deliver a great experience for the player. Create a balance between the freedom of the responses and the structure of the world

Accomplishments that we're proud of

The overall game, I think deliver a great experience

What we learned

The API of the integrated Gemini model. Improve my "prompt engineer"

What's next for Maze of madness

A objectives structure, improves in the interface to deliver a more immersive experience

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