Inspiration
I am strongly inspired by text-based games from the nineties. I enjoyed them a lot at the time. That is why I developed this game, where I have taken advantage of the capabilities of Gemini nano to generate an immersive world, where the player can enjoy a thrilling and terrifying story, which I hope you will like.
What it does
This is a text-based game, where the player is inserted into a generated world
How we built it
I build this with the standard web technologies, plus Gemini
Challenges we ran into
Keep the model hallucinations in the ranged expected, to deliver a great experience for the player. Create a balance between the freedom of the responses and the structure of the world
Accomplishments that we're proud of
The overall game, I think deliver a great experience
What we learned
The API of the integrated Gemini model. Improve my "prompt engineer"
What's next for Maze of madness
A objectives structure, improves in the interface to deliver a more immersive experience

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