Inspiration

As a game developer, I've always been fascinated by the thrill of survival and the rush of adrenaline that comes with navigating uncharted territories. Inspired by classic games like "Doom" and "Quake," I wanted to create a game that combined the intensity of first-person shooters with the challenge of navigating a maze. I drew inspiration from my own experiences playing games with friends, where we'd often get stuck in a maze-like level, fighting for survival against enemies. "Maze Mayhem" was born, where players must navigate a treacherous maze, fend off opponents, and emerge victorious.

What it does

"It procedurally generates mazes and players are spawned into different locations within the maze. They have to navigate the maze, kill opponents, and get out of the maze alive."

How we built it

character development : run ,walk, gravity , movements and animation weapon controls: weapon animations, rigs, inverse kinematics, layer synchronisation camera aim: lerp and slerp(smooth rotation) , camera headlock maze: algorithms for generating maze

Challenges we ran into

setting up the inverse kinematics for left hand was very challenging maze algorithms such as Prims and recursive algorithms

Accomplishments that we're proud of

setting smooth animations for character such as gun reload animation and also setting inverse kinematics for left hand

executing Prims algorithm for generating maze

What we learned

What's next for maze mayhem

multiplayer game advance maze algorithms such back recursive algorithm curved maze instead of cubes

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